<aside> 💡 개발 환경 버전, 사용 방법, Git & 노션 규칙
</aside>
Agora-Unity-WebGL (Unity에서 WebRTC 구현 용도)
가장 최근 패치 버전이 아닌 원본 package만 사용
https://github.com/AgoraIO-Community/Agora_Unity_WebGL
HELP.md
.gradle
build/
!gradle/wrapper/gradle-wrapper.jar
!**/src/main/**/build/
!**/src/test/**/build/
ssafy-web.log
### STS ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### IntelliJ IDEA ###
.idea
*.iws
*.iml
*.ipr
out/
!**/src/main/**/out/
!**/src/test/**/out/
### NetBeans ###
**/nbproject/private/
**/nbbuild/
**/dist/
**/nbdist/
**/.nb-gradle/
### Visual Studio ###
.vsconfig
### VS Code ###
.vscode/
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from <https://github.com/github/gitignore/blob/main/Unity.gitignore>
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D probuilder setting files
/ProjectSettings/Packages/com.unity.probuilder*
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*