<aside> 💡 개발 환경 버전, 사용 방법, Git & 노션 규칙

</aside>


사용프로그램 버전


SDK/API 사용방법

https://github.com/AgoraIO-Community/Agora_Unity_WebGL

Git ignore

HELP.md
.gradle
build/
!gradle/wrapper/gradle-wrapper.jar
!**/src/main/**/build/
!**/src/test/**/build/

ssafy-web.log

### STS ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/

### IntelliJ IDEA ###
.idea
*.iws
*.iml
*.ipr
out/
!**/src/main/**/out/
!**/src/test/**/out/

### NetBeans ###
**/nbproject/private/
**/nbbuild/
**/dist/
**/nbdist/
**/.nb-gradle/

### Visual Studio ###
.vsconfig

### VS Code ###
.vscode/

# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from <https://github.com/github/gitignore/blob/main/Unity.gitignore>
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D probuilder setting files
/ProjectSettings/Packages/com.unity.probuilder*

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*